Showing posts with label computer. Show all posts
Showing posts with label computer. Show all posts

10/23/10

Computer monitor

A monitor or display (sometimes called a visual display unit) is an electronic visual display for computers. The monitor comprises the display device, circuitry, and an enclosure. The display device in modern monitors is typically a thin film transistor liquid crystal display (TFT-LCD) thin panel, while older monitors use a cathodic ray tube about as deep as the screen size.
Originally computer monitors were used for data processing and television receivers for entertainment; increasingly computers are being used both for data processing and entertainment. Displays exclusively for data use tend to have an aspect ratio of 4:3; those used also (or solely) for entertainment are usually 16:9 widescreen, Sometimes a compromise is used, e.g. 16:10

Screen size

The size of an approximately rectangular display is usually given as the distance between two opposite screen corners, that is, the diagonal of the rectangle. One problem with this method is that it does not take into account the display aspect ratio, so that for example a 16:9 21 in (53 cm) widescreen display is far less high, and has less area, than a 21 in (53 cm) 4:3 screen. The 4:3 screen has dimensions of 16.8 × 12.6 in (43 × 32 cm) and area 211 sq in (1,360 cm2), while the widescreen is 18.3 × 10.3 in (46 × 26 cm), 188 sq in (1,210 cm2). For many purposes the height of the display is the main parameter; a 16:9 display needs a diagonal 22% larger than a 4:3 display for the same height.
This method of measurement is inherited from the method used for the first generation of CRT television, when picture tubes with circular faces were in common use. Being circular, only their diameter was needed to describe their size. Since these circular tubes were used to display rectangular images, the diagonal measurement of the rectangle was equivalent to the diameter of the tube's face. This method continued even when cathode ray tubes were manufactured as rounded rectangles; it had the advantage of being a single number specifying the size, and was not confusing when the aspect ratio was universally 4:3.
A problematic practice was the use of the size of a monitor's imaging element, rather than the size of its viewable image, when describing its size in publicity and advertising materials. On CRT displays a substantial portion of the CRT's screen is concealed behind the case's bezel or shroud in order to hide areas outside the monitor's "safe area" due to overscan. These practices were seen as deceptive, and widespread consumer objection and lawsuits eventually forced most manufacturers to instead measure viewable size

Performance measurements

The performance of a monitor is measured by the following parameters:
  • Luminance is measured in candelas per square meter (cd/m2 also called a Nit).
  • Viewable image size is measured diagonally. For CRTs, the viewable size is typically 1 in (25 mm) smaller than the tube itself.
  • Aspect ratios is the ratio of the horizontal length to the vertical length. 4:3 is the standard aspect ratio, for example, so that a screen with a width of 1024 pixels will have a height of 768 pixels. If a widescreen display has an aspect ratio of 16:9, a display that is 1024 pixels wide will have a height of 576 pixels.
  • Display resolution is the number of distinct pixels in each dimension that can be displayed. Maximum resolution is limited by dot pitch.
  • Dot pitch is the distance between subpixels of the same color in millimeters. In general, the smaller the dot pitch, the sharper the picture will appear.
  • Refresh rate is the number of times in a second that a display is illuminated. Maximum refresh rate is limited by response time.
  • Response time is the time a pixel in a monitor takes to go from active (black) to inactive (white) and back to active (black) again, measured in milliseconds. Lower numbers mean faster transitions and therefore fewer visible image artifacts.
  • Contrast ratio is the ratio of the luminosity of the brightest color (white) to that of the darkest color (black) that the monitor is capable of producing.
  • Power consumption is measured in watts.
  • Viewing angle is the maximum angle at which images on the monitor can be viewed, without excessive degradation to the image. It is measured in degrees horizontally and vertically.
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Mouse (computing)

In computing, a mouse is a pointing device that functions by detecting two-dimensional motion relative to its supporting surface. Physically, a mouse consists of an object held under one of the user's hands, with one or more buttons. (Although traditionally a button is typically round or square, modern mice have spring-loaded regions of their top surface that operate switches when pressed down lightly.) It sometimes features other elements, such as "wheels", which allow the user to perform various system-dependent operations, or extra buttons or features that can add more control or dimensional input. The mouse's motion typically translates into the motion of a cursor on a display, which allows for fine control of a graphical user interface.
The name mouse originated at the Stanford Research Institute and derives from the resemblance of early models which had a cord attached to the rear part of the device (suggesting the idea of a tail) to the common mouse.
The first marketed integrated mouse shipped in 1970 by the German company Telefunken as a part of the SIG-100 console for the Telefunken TR440 computer. It has been published in a magazine, two months before Douglas Engelbart introduced his model.
The second marketed integrated mouse, shipped as a part of a computer and intended for personal computer navigation, came with the Xerox 8010 Star Information System in 1981. However, the mouse remained relatively obscure until the appearance of the Apple Macintosh. The use of mice with desktop computers is now ubiquitous and they are widely available for separate purchase.

Naming

The first known publication of the term "mouse" as a pointing device is in Bill English's 1965 publication "Computer-Aided Display Control".
The Compact Oxford English Dictionary (third edition) and the fourth edition of The American Heritage Dictionary of the English Language endorse both computer mice and computer mouses as correct plural forms for computer mouse. Some authors of technical documents may prefer either mouse devices or the more generic pointing devices. The plural mouses treats mouse as a "headless noun".
Two manuals of style in the computer industry—Sun Technical Publication's Read Me First: A Style Guide for the Computer Industry and Microsoft Manual of Style for Technical Publications from Microsoft Press—recommend that technical writers use the term mouse devices instead of the alternatives

Early mice

The trackball was invented by Tom Cranston, Fred Longstaff and Kenyon Taylor working on the Royal Canadian Navy's DATAR project in 1952. It used a standard Canadian five-pin bowling ball. It was not patented, as it was a secret military project.
Independently, Douglas Engelbart at the Stanford Research Institute invented the first mouse prototype in 1963, with the assistance of his colleague Bill English. Engelbart never received any royalties for it, as his patent ran out before it became widely used in personal computers.
The invention of the mouse was just a small part of Engelbart's much larger project, aimed at augmenting human intellect

Early mice

The trackball was invented by Tom Cranston, Fred Longstaff and Kenyon Taylor working on the Royal Canadian Navy's DATAR project in 1952. It used a standard Canadian five-pin bowling ball. It was not patented, as it was a secret military project.
Independently, Douglas Engelbart at the Stanford Research Institute invented the first mouse prototype in 1963, with the assistance of his colleague Bill English. Engelbart never received any royalties for it, as his patent ran out before it became widely used in personal computers.
The invention of the mouse was just a small part of Engelbart's much larger project, aimed at augmenting human intellect

           Several other experimental pointing-devices developed for Engelbart's oN-Line System (NLS) exploited different body movements – for example, head-mounted devices attached to the chin or nose – but ultimately the mouse won out because of its simplicity and convenience. The first mouse, a bulky device (pictured) used two gear-wheels perpendicular to each other: the rotation of each wheel translated into motion along one axis. Engelbart received patent US3,541,541 on November 17, 1970 for an "X-Y Position Indicator for a Display System". At the time, Engelbart envisaged that users would hold the mouse continuously in one hand and type on a five-key chord keyset with the other.The concept was preceded in the 19th century by the telautograph, which also anticipated the fax machine.

Just a few weeks before Engelbart released his demo in 1968, a mouse has already been developed and published by the German company Telefunken. Unlike Engelbarts mouse, the Telefunken model had a ball, as it can be seen in most later models until today. Since 1970 it was shipped as a part and sold together with Telefunken Computers. Some models from the year 1972 are still well preserved
The second marketed integrated mouse – shipped as a part of a computer and intended for personal computer navigation – came with the Xerox 8010 Star Information System in 1981. However, the mouse remained relatively obscure until the appearance of the Apple MacIntosh, including an updated version of the original Lisa Mouse. In 1984 PC columnist John C. Dvorak dismissively commented on the newly-released computer with a mouse: "There is no evidence that people want to use these things"
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10/19/10

Tips 10 Finger Typing

   Typing System is a system of 10 fingers to type with ten fingers advantage we have. Each finger has the task to pressing a specific keyboard button. The task of each finger can be seen below:


Keys and finger keyboard
  1. A left little finger                   Q, A, Z
  2. Sweet left                               W, S, X
  3. Central  left                            E, D, C
  4. left index finger                      R, T, F, G, V, B
  5. left thumb                               Spaces
  6. right thumb                             Spaces
  7. right index finger                  Y, U, H, J, N, M
  8. Right Middle                         I, K, Coma, (,)
  9. Sweet Right                           O, L, point (.)
  10. Right pinkie                            p, ([),(]), colon (:), (') and (/)
       The purpose of this system is so that we can type in a way that quickly. This is because we no longer need to consider one by one the keyboard keys that will be on tap for our fingers that have been trained to press a key that is needed without having to look at the keyboard.

      The position of the fingers and palms
    As long as we type we put each finger on the button called terminal buttons. Each finger will press certain buttons to move to the key pressed and then back again to the terminal. Terminal button for each finger can be seen in the table below;
     
    Terminal button finger
    1. left little finger                  A
    2. Sweet left                          S
    3. Central left                       D
    4. left index finger                F
    5. left thumb                          Spaces
    6. right thumb                        Spaces
    7. right index finger               j
    8. Right Middle                     k
    9. Sweet Right                       l
    10. little finger right               colon (;)
    At the moment we laid our fingers on each terminal button, then we must set our hands the load is divided evenly at all those toes. And if a finger be pressing a particular button, then load the pedestal was moved to another finger.
    During the process of typing in the palm of the hand should be raised and should not be touching the keyboard and computer desk. If your palms are placed on top of the keyboard or desk, our mother will find it hard to move the finger when the finger will press certain keys.

    Characteristics of finger
    Each finger has its own characteristics, the thumb is the strongest finger, but do not have long range and only gets to have free space beside the palm of the hand.
    In between the other four fingers, the finger is the most easy finger movement and we have the greatest power to pressure, so do not be surprised if in 10 fingers typing system, the finger has the task to press the button the most.
    On appeal the index finger middle finger is more difficult for the movement, but the middle finger can still be trained quickly.
    Ring finger is the finger that hard-driven, more difficult than the index finger and middle finger, so often need a long time to respond to a specific button commands.
    Little finger is the weakest finger in pressing the keyboard. We can train your little finger strength by emphasizing how often pressing the finger.
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    TIPS TO USE KEYBOARD

    The keyboard still plays a major role to add text to a computer, although this time the program has been developed handwriting and voice recorder in which the text entry is done by recording a handwritten or voice recording, and then interpret it into his text, but the two technologies are not yet widely used.

    BUTTON ON THE KEYBOARD
    The keyboard has buttons that are used to represent the alphabet and numbers., In addition, the keyboard also has buttons with special functions, among others:

    •   Enter: Used to run a single command, open the program and start a new paragraph in a typing.
    •   Space bar: working to create a distance between words when typing. Space bar is the longest key on the keyboard.
    • F1-F12: function to run specific commands.
    • Caps lock: when the switch will activate the caps lock capitalized.
    • Shift: to activate uppercase or both functions and buttons for one character.
    • Cltr: as the button combinations to execute specific commands.
    • Back Space: remove the last character typed.
    • Alt: as a button to activate the menu bar and button combinations
    • Etc.

    We add text and numbers into the computer by pressing the buttons on the keyboard. each letter and number has one button on the keyboard. Automatically when we press the text button on the keyboard will be generated in lowercase. To generate a capital we have to press the Shift key and the letter in question at the same time then we can do by pressing the Caps Lock key.
    In addition to the letters and numbers Keyboard also is equipped with command buttons. When each button (combination of keys) is typed a particular command is executed.
    list of buttons and command buttons that run we can see below

    Command button on the keyboard button 

    Function Keys

    • F1 Get help (Office Assistant)
    • F2 Move text or image
    • F3 Auto Text Add an entry
    • F4 Repeat last action
    • F5 Running Go To command (Edit menu)
    • F6 Move to next pane or frame
    • F7 Running the Spelling command (Tools menu)
    • Enlarge F8 option (when selecting text)
    • F9 Update selected fields
    • F10 Activate the menu bar
    • F11 Switching the next field
    • Running F12 Save As command (File menu)
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